Hello! Ah, hasn’t the year gone by so fast! Today, I’m announcing the upcoming Volume 2 of “After Journey’s End,” a free journal consisting of “Independent Game Designers writing about their Games’ Designs.”. For an intro to what After Journey’s End is all about, see this introduction post. Or read Volume 1!
This time, I’m blessed to have eight other game designers joining me in contributing pieces. Without further ado, here are the upcoming pieces! You can also find a handy list of them on Backloggd.
John Ellis (Feverdream Johnny) - Orbo’s Odyssey (2023): Designing the “PERFECT MAN” Horror Sequence. “Exploring subverting expectations in horror.”
Stephen Gillmurphy (thecatamites) - Anthology Of The Killer (2024): Treasures of the Speech Balloon
Quinn K. - NO ME: The Future Is ours (2023): Going HOME: Dystopian World-Design through the lens of two Homes.
Lena Raine - The Narrative Voice of ESC (2018)
npckc - Showing Choices You Can’t Make in A YEAR OF SPRINGS (2021)
Linker - Elephantasy (2020): Why the Warping Worked
Xiri - HITM3 (2024): Thinking, Filming & Editing a Cutscene. “On how he showed his trio making some empanadas and love.”
Lily Valeen - Responsive Mobile Action Controls in BOSSGAME (2022)
Melos Han-Tani - Sephonie (2022): Why make a level about Sunshine City? On the historical and character-driven reasons behind why Tokyo’s Sunshine City mall makes an appearance as one of the game’s levels.
I hope you’ll enjoy reading them on August 20th, 2024. Posts also sometimes have “Bounties” at the end, which are games the creator would like to see made by someone else some day!
As always, this is entirely volunteer-run and contributed. The best way to support us is by sharing one of our volumes with a friend, on social media, or leaving a comment!