Volume 3 is Out!
Here's the Table of Contents & 4 new pieces about game design by independent game designers.
Welcome to Volume 3 of After Journey’s End, a game design journal by independent game designers, on their games’ designs! Each post is a brief post that focuses in on a single aspect of one of their game’s design problems. Sometimes they even focus a ‘design bounty,’ a game they’d like to see someone else bring to light!
Here’s links to all the posts. If for some reason they don’t work you can browse the posts with the Volume 3 Tag.
Ben Drury (drurylain) - Northstar Courier (2022): Concrete, Trees, & Powerlines: Capturing the Photograph in Northstar Courier
Conor Walsh - There Swings a Skull: Grim Tidings (2022): Embers of Love: Writing What I Didn’t Know in There Swings a Skull: Grim Tidings
Pablo Quarta - Atuel (2022): A Dot and a Map: Utilizing Interactive 2D Maps in Pre-Production
Loren Schmidt - how to let people play your games: how to remember that you are not a tiny corporation
If you’d like to support the journal, share it in your group chats, Discord Servers, on Twitter, Cohost, Mastodon, Bluesky, or wherever! Check out the developers’ games, too.
We also have a list of the games on Backloggd.
You could also repost any of the posts on Substack.