In 2020 I released a small game called Elephantasy. In it, you play as a little elephant (named Belle) who gets stuck in a miniature world and has to find her way back home. It’s a puzzle platformer with grid-based movement and an item-borrowing system much like in Zelda: A Link Between Worlds; you borrow items from a central hub, and as you collect gems in the world, you get more item slots. Initially, you can only carry one of four items at a time, but as you progress, you can carry more at once. Thus, Elephantasy’s gameplay mostly involves exploring, and figuring out how to get between areas using specific combinations of items.
Elephantasy (2020): Why the Warping Worked
Elephantasy (2020): Why the Warping Worked
Elephantasy (2020): Why the Warping Worked
In 2020 I released a small game called Elephantasy. In it, you play as a little elephant (named Belle) who gets stuck in a miniature world and has to find her way back home. It’s a puzzle platformer with grid-based movement and an item-borrowing system much like in Zelda: A Link Between Worlds; you borrow items from a central hub, and as you collect gems in the world, you get more item slots. Initially, you can only carry one of four items at a time, but as you progress, you can carry more at once. Thus, Elephantasy’s gameplay mostly involves exploring, and figuring out how to get between areas using specific combinations of items.