i loved ur thoughts and im adding this to my list of gamez to play!! the way u talked about approaching the storytelling by breaking typical game conventions to challenge the player waz rly cool! i think it reflects reality better than just viewing a game as an experience that brings a player to a content state, without much friction. i think a mass audience thinks they want gamez to strive to be close to "perfect" watever that means in their head, but with that mentality you'll end up not expressing so much of the human experience in ur art!!
it reminded me of pro wrestling, specifically mick foley's story. he tried to reflect his reality to the fullest, and embraced the struggle and ridiculousness of the dominant societal systems he was a part of. he spent brief times at the top, but knew that the stories he wanted to tell couldn't be done solely through trying to climb hierarchies. he threw away everything he built and went back to smaller indie wrestling shows a couple times too!!
i loved ur thoughts and im adding this to my list of gamez to play!! the way u talked about approaching the storytelling by breaking typical game conventions to challenge the player waz rly cool! i think it reflects reality better than just viewing a game as an experience that brings a player to a content state, without much friction. i think a mass audience thinks they want gamez to strive to be close to "perfect" watever that means in their head, but with that mentality you'll end up not expressing so much of the human experience in ur art!!
it reminded me of pro wrestling, specifically mick foley's story. he tried to reflect his reality to the fullest, and embraced the struggle and ridiculousness of the dominant societal systems he was a part of. he spent brief times at the top, but knew that the stories he wanted to tell couldn't be done solely through trying to climb hierarchies. he threw away everything he built and went back to smaller indie wrestling shows a couple times too!!